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  • Technology Applications
  • Grade 6
  • Computational thinking

Technology Applications.6.2.B

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The student is expected to use a design process to create block-based and text-based programs that include sequences, loops, conditionals, and events to solve an everyday problem.

A student expectation is directly related to the knowledge and skills statement, is more specific about how students demonstrate their learning, and always begins with a verb. Student expectations are further broken down into their component parts, often referred to as “breakouts.”

  • Overview
  • Alignments
  • Resources

TECHNOLOGY APPLICATIONS.6.2.B — Vertical Alignment

Vertical alignment shows student expectations in the same subject area at different grade levels that are related to or build upon one another.

Previous grade
TA.K.2

create a sequence of code with or without technology such as solving a maze using drag-and-drop programming or creating step-by-step directions for student movement to a specific location.

TA.1.2

create a sequence of code that solves a simple problem with or without technology.

TA.2.2.B
use a design process to create a sequence of code that includes loops to solve a simple problem with or without technology.
TA.3.2.B
use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a problem.
TA.4.2.B
use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a problem.
TA.5.2.B
use a design process to create block-based programs that include sequences, loops, conditionals, and events to solve an everyday problem; and
TA.6.2.B
use a design process to create block-based and text-based programs that include sequences, loops, conditionals, and events to solve an everyday problem.
TA.7.2.B
use a software design process to create text-based programs with nested loops that address different subproblems within a real-world context.
TA.8.2.B
use a software design process to create text-based programs with nested loops that address different subproblems within a real-world context; and

TECHNOLOGY APPLICATIONS.6.2.B — Breakout of skills

Breakouts are the component parts that make up a student expectation. A breakout shows a distinct concept a student should know or a distinct skill that a student should be able to demonstrate.

The student is expected to
use a design process to create block-based programs
that include sequences, to solve an everyday problem
that include loops, to solve an everyday problem
that include conditionals, to solve an everyday problem
that include events, to solve an everyday problem
use a design process to create text-based programs
that include sequences, to solve an everyday problem
that include loops, to solve an everyday problem
that include conditionals, to solve an everyday problem
that include events, to solve an everyday problem

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